GAME STORM ™  

[ gām / stohrm ]

noun

1.      
a disturbance of the normal educational condition, manifesting itself by winds of innovation and uncommon creative forces, often accompanied by laughter, lightning, excitement and otherworldly energy.

2.      
a powerful ideation experience that yields uncontrollable outbursts of excitement and brilliant new ideas, often the result of extreme cerebral activity.

verb

1.      
to experience a euphoric bliss only attainable when one simultaneously learns, grows and has uncontrollable fun, all by-products of the fast paced, action packed, and gamified project based learning that takes place during the Game Storm Experience.


FOR STUDENTS


Our student Game Storms™ are an electrifying new take on traditional ideation events that immerse students in an ultra-fun, non-stop gamified learning experience.




Fast Paced Ideation!
Gamified Co-Creation
Action Packed
Project Based Learning
Disney Inspired Special Effects


GAME STORMERS LEARN

  • How To Connect Business Models To Demographics

  • How To Market A New Product or Service

  • How To Co-Create & Ideate Within A Team

  • How To Fail Forward With Lean Ideation

  • How To Concisely Communicate & Pitch Ideas

  • How To Be Confident In Their Own Ideas

  • How To Think Quickly & Make Decisions Under Pressure

  • How To Adapt A Product To Fit A Demographic's Needs

  • How To Monetize A New Business Idea

  • How To Use Critical Reflection & Peer Assessment Within A Team

  • How To Problem Solve As A Team

  • How To Champion Ideas In A Cooperative Learning Environment



THE GAME STORM WAY



ENGAGEMENT


STUDENT ENGAGEMENT110%


The action-packed gameplay keeps student teams engaged as they compete to generate the best new ideas round after round, in an enormous game of Idea Jab.

LEARNING


By Gamifying the learning process and immersing students in an environment that's anything but the typical school setting, students are able to 'lower their shields', and fully involve themselves in the moment.

This removes the self-consciousness, shyness and stiffness that most students feel in a typical classroom setting, resulting in a truly one of a kind, unencumbered learning experience.

COMPETITION


Rapid (Lean) Ideation teaches students to fail forward, because if their first idea doesn't work out, they simply try again in the next round.

ENVIRONMENT


From the 14ft. tall LED lightning bolts and the 20ft. wide Game Storm banners to the custom made thunder and lightning special effects and light-up lightning bolt trophies, we've made sure from the very beginning that our Game Storms are more than simple events... They're EXPERIENCES!

RESULTS


Fueled by the neon lights the trendy music and the professional special effects, students embark on a creative journey that they will not soon forget!

93%

of students


Increased the value they place on their own creativity, leadership and problem solving skills.

93%

The percent of students who answered (in our entry survey) that they were NOT interested in becoming an entrepreneur and starting their own business, but then changed their answer to YES when asked again in our Exit Survey.

88%

The percent of students who answered (in our entry survey) that they were NOT interested in studying entrepreneurship in college, but then changed their answer to YES when asked again in our Exit Survey.


2

Under 2 Minutes

4-6

Students Per Team

Teams Per Event

3

Facilitators Needed







CHANGE YOUR FORECAST

Contact us now to reserve your Game Storm experience!

Contact Booking